Well I’ve been having a play and tinkle with my die roller for Eclipse Phase (it can be found here). I tidied up the code in a few areas so it was easier to read and also fixed some bugs where it incorrectly indentified criticals and exceptionals.
I then worked on adding a way to apply modifiers to the roll. This took longer than expected partly because I’m a fool and forgot to use .value instead of .innerHTML for the entry box 🙁
Next phase for this is to add a button that when clicked will ignore the negative modifiers to the roll and one that will upgrade your result (changing an exceptional success into a critical success ect…) The last thing is then to put in a tracker for how much Moxie you have left and for it decrease with each use.
Once that is done on to the character sheet!
btw – I decided that the easiest way to show the code for my app is just let people view source if they care.